MELLANIUM Scans The Horizon And Sees A Bright Future

November 28, 2008

Author: Joe Rigby 

Market Manager & Owner at MellaniuM Inc Kitchener, Canada Area

He has introduced a unique method of importing 3D Studio Max and AUTOCAD models into the UNREAL TOURNAMENT 2004 multi-participant platform. His paper has also been accepted at the VSMM 2008 in Limassol,Cyprus.

MellaniuM can announce that they have chalked up another technological first in the virtual world arena. During the conference proceedings of VSSM 2008 Marco St.Pierre , HANDYSCAN 3D Director at CREAFORM3D http://www.creaform3d.com/ who markets hand held scanners for generating 3D models met with Ken Rigby of MellaniuM (www.mellanium.co.uk) who are producing virtual realistic environments in the UNREAL platform. The UNREAL platform has some unique attributes for developing environments with per-pixel shading, lighting and particle effects. He enquired about the potential for importing scanned museum assets into the environments generated in the UNREAL platform by the MellaniuM application. We obviously saw a huge potential for any collaboration that could yield virtual environments festooned with realistic replicas of entire famous museum collections from around the world. Within the week we received from CREAFORM3D a Chinese mask model reminiscent of an Easter Island profile with a floral, jade green texture overlay and a bird themed headpiece.

The 3D model itself was a relatively high polygon sample which was intended to test the MellaniuM application to some extent. However the final model was successfully imported into UNREAL and looks identical to the as scanned actual mask.

3D MODEL AS SCANNED BY THE VIUSCAN FROM CREAFORM3D AND IMPORTED INTO THE UNREAL PLATFORM

3D MODEL AS SCANNED BY THE VIUSCAN FROM CREAFORM3D AND IMPORTED INTO THE UNREAL PLATFORM

ACTUAL MASK BEING SCANNED BY THE VIUSCAN HAND HELD SCANNER

ACTUAL MASK BEING SCANNED BY THE VIUSCAN HAND HELD SCANNER

The VIUSCAN hand-held device is capable of scanning objects as big as a car and has been used successfully to reproduce a digital copy of a fountain (in the order of 6-7 metres high). The possibilities are enormous with respect to recreating archaeological reconstructions which we are positing in our new business concept dotVidi.com.

It is entirely possible at this present moment to import 3D interpretations of the ancient buildings of, lets say for example, ancient Athens or Rome into an interactive, multi-user domain. However, more importantly, an impressive, immersive experience of the décor can now be reproduced by importing the digital representations of the furniture, statues and fountains. The assets required to realize this dream actually exist on digital storage devices all over the globe we only need the collective will and enthusiasm to develop the vision into an astounding, virtual ancient panoply for all to experience together over the Internet.                                                                                                                                                       

Entry Filed under: Driving Business, Virtual Worlds. Tags: , , , , , , .

5 Comments Add your own

  • 1. Charles Barouch  |  January 2, 2009 at 6:11 pm

    What the 3d concept needs is a superset format. Importing ancient Greece into product X is a goal. The much bigger goal is making ancient Greece available in a format where Google Sketch Up, World of Warcraft, Second Life, Poser, and Bryce can all subset the data into their format. superset and subset are the key words. There are transfer formats for some of those systems today, but they often loose quality in transfer. We need a format that allows each program to find all the data it needs and set the rest aside. As the 3d programs get better, the data will already be waiting.

  • 2. Doug King  |  January 2, 2009 at 6:29 pm

    OK, here’s another piece of wood to throw in the fire……once, the 3D standard emerges, then we can finalize something along the lines of hi-def 3d holographic projection for media use. Wouldn’t it be so cool to ditch the TV altogether and have life size-virtual entertainment within the comfort of your own home. Someone somewhere is working on that, I hope.

    Meanwhile, though…….I would have to agree, DXF is the standard and until something better comes along, we should develop what we have and push forward. I suppose that was same argument for apps like Linux – open source sounds great in theory and development for those knowledgeable enough to do something with it…..getting it back to the consumer, the end-user appears to be the goal.

    Big kudos to Mellanium for their recent development! I can see many great things to come from this.

  • 3. Jacek Kujawinski  |  January 2, 2009 at 6:48 pm

    IMHO this is not the way the market works. If you will get a good tool for an end user, which will be cheap enough and with great visual effects. Then such company will be the one to say how does the standard should look like.
    Right now we are still in the same place (maybe not literary but kind of) as in the beginning of 90’s – creation time of the Lawnmower Man etc.

  • 4. Ken Rigby  |  January 3, 2009 at 7:47 pm

    3D formats don’t matter anymore all seem to be interchangeable and import into UNREAL engines. Poly count no problem either.
    Highest polycount and HRI textures importable. The only obstacle seem to be the willingness to accept and change perceptions.

  • 5. Ken Rigby  |  January 3, 2009 at 7:51 pm

    And the CAVE projection system creates the holographic or stereoscopic dimension using multi screen projections; surround, above, and below can now be created.

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